


Очень редкие артефакты эффектов частиц.
В оконном режиме на весь экран присутствует белая рамка. При переходе на полноэкранный режим проблем нет.
Перед игрой стоит полностью прогрузить кеш воизбежание артефактов.
Whitebar around the edges on borderless fullscreen
gamemoderun %command% --use-d3d11

PROTON_ENABLE_WAYLAND=1 PROTON_ENABLE_HDR=1 %command% -USEALLAVAILABLECORES --use-d3dll
ocational buzzing can happen if using the LAS-98 Laser Cannon, resets on death / mission completion.
White bar in borderless fullscreen. Tabbing into and out of true Fullscreen can sometimes cause the process to freeze, requiring it to be killed via system monitor. Not super common, but it does happen.
Massive input delay unless I first disable the mouse-input smoothing setting, most noticable between restarts.
Fairly easy to get running, once I did I've had performance rivaling if not slightly better than on my windows setup. Bloom can get a bit weird with its rendering, sometimes causing stuff to look transparent. Very minor, most could probably ignore it. I personally turned it off, but I only noticed it when looking at minor details in the ship.

Extremely playable, besides the tiny issue
Borderless Window will have a white border around the game, setting it to Fullscreen while in-game could fix it but rarely it will turn the game screen black if a match starts while you alt-tab out of the game.
It is also possible to mod this game while on Linux, the old way of naming file _0.. _8 works, or there's also h2mm-cli by v4n00 and the experimental hd2mm launcher from the Helldivers 2 Community Discord server that work for it.

bluetooth audio can be finicky, so make sure to turn off the mic in game.
alt tabbing can lead to crashes sometimes.
20 fps difference more or less I have noticed, which is huge but its still playable.
sometimes game crashes after loading a map

ENABLE_HDR_WSI=1 gamescope --fullscreen -w 3440 -h 1440 --hdr-enabled --hdr-sdr-content-nits 600 --hdr-itm-target-nits 600 --mangoapp --hdr-debug-force-output -- env ENABLE_GAMESCOPE_WSI=1 DXVK_HDR=1 %command%
Haven't tried without custom launch options because of HDR.

Se puede jugar sin problemas, en mi caso tuve que activar la precarga de shader para solucionar los congelamientos o cierres.
--use-d3d11
El juego tiene congelamientos breves al inicio, despues va bien..!!
Con ProtonGE se nota un rendimiento más estable

It just works.
--use-d3d11
LD_PRELOAD="" gamescope -w 3840 -h 2160 -f -r 165 --adaptive-sync --backend sdl -- gamemoderun %command% --use-d3d11 -USEALLAVAILABLECORES

game-performance %command% -dx11
without my typical launch options, the experience was almost the same. admittedly, I didn't try long enough for a proper conclusion. 1 game was played and no problems were observed.
work out of the box

mangohud gamemoderun %command%
running in borderless adds a small white border. used to be fixed with gamescope, but this now prevents the game from launching, so i just have to live with it i guess
running in fullscreen gives a ~20% performance hit on my system (borderless is fine)

DXVK_CONFIG="d3d11.maxFeatureLevel = 12_1" %command% --use-d3d11 -force-vulkan -USEALLAVAILABLECORES
Sometimes cannot alt-tab back into the game

Issues joining or having others join my squad.
I was on my cachyos drivers which resulted in the joining bug. Once I switched to experimental proton it worked like a dream.

mangohud game-performance %command% --use-d3d11 -USEALLAVAILABLECORES
tiny white border in fullscreen-borderless
Default proton version for me is proton-cachy. For some reason this breaks multiplayer, but forcing experimental solved it

PROTON_ENABLE_WAYLAND=1 PROTON_ENABLE_HDR=1 %command% -USEALLAVAILABLECORES
Launch options are for HDR which works with Mesa 25.1 drivers and onwards (and at least GE-Proton10 I think? tkg also worked but other alternatives didn't) without the need of gamescope.

Game runs perfectly out of the box, the only issue is artillery shells are all Silver, and therefore not identifiable by color

Game works great besides FPS drop on initial mission drop.
HUGE FPS drop at the start of mission during the pod drop. Only occurs during the first pod drop of the mission. Once you have landed and left the pod, performance fully recovers.

The mouse escaped the window when I moved it too fast on borderless. Fixed it by switching to fullscreen

small white border on borderless windowed, fixed with fullscreen
Im getting higher fps than my windows install. Do note, I'm using Nobara OS and an AMD gpu, so your outcome may vary, but its working extremely well with little to no tinkering.

PROTON_LOG=1 %command%
borderless window left a white border

In borderless window mode, there is a very thin white frame. It is possible to make it disappear in full screen.
Works great. But I don't have crossplay enabled.

--use-d3d11
Crashed when alt tab out of it on wayland but X11 fixed it
Cant use CTRL or SHIFT keys on wayland but X11 fixed it
USE X11

--use-d3d11 (and press skip vulkan shader rebuild every startup)

Bugs encountered are the same bugs as any Windows user would encounter.

No issues, wayland (Hyprland) at 1080p, no performance issues but still a possibility as my graphics card is overkill. I've heard using --use-d3d11
launch parameter improves performance significantly but haven't tried yet. Someone mentioned a texture bug without this flag but I have not noticed any such issues.
There is a thin white border around the window in fullscreen, but that could be intended (??) or just a weird issue, not a distraction.

Game runs without an issue out of the box, did not make any changes to it.
Windowed full screen had a silver outline around it
There is a small white border around the window when running windowed borderless. Otherwise no issues.

DXVK_CONFIG="d3d11.maxFeatureLevel = 12_1" %command% --use-d3d11 -force-vulkan -useallavailablecores
Had to switch into fullscreen instead of borderless fullscreen - to get rid of white line around.
gamemoderun gamescope -W 2560 -H 1440 -r 144 --adaptive-sync --force-grab-cursor -f -- %command%
After completing one mission the mouse input would seem like it is jumping between where you move your mouse to and where it was prveiously making it difficult to look around, would only happen moving the mouse so running around without moving mouse worked perfectly

Game runs perfectly, however I have a weird problem that the game updates every single day with sizes from 100MB to 500MB, even when no updates came out, weren't able to fix that yet.

White border on borderless, fixed by using fullscreen
Cinnamon's (DE) compositor really hates this game (atleast from my experience). Would get periods of intense lag, mainly when stuff was happening. The setting to turn off the compositor in fullscreen apps didnt work and Cinnamon doesnt have a keybind nor a setting to turn it off temporarily/permamently. Launching the game under KDE Plasma eliminates said periods of lag, so I am 99% sure this is a Cinnamon issue
gamemoderun mangohud %command% -USEALLAVAILABLECORES --use-d3d11

Runs perfectly fine
Weird white border around borderless window
Adding the starting parameter --use-d3d11 causes significant reduction in performance for me by about 50%

tive uma boa experinecia, sem ajustes, mas acredito que os problemas possam ser sanados
alguns travamentos leves de 1 a 2 segundos
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